Qi̘v àfyèqùke (/ˈəfjɛ/ /ˈqʊke/ [descendant; offspring] [mustard]) is a subtropical Large City located in Yèbgav County, Shoke Barony, within the Dalandic Empire.
The name Qi̘v àfyèqùke is derived from the Tauric language, as Qi̘v àfyèqùke was founded by Shèb Lilàbíh, who was culturaly Tauric.
Climate
Qi̘v àfyèqùke has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 22°C (71°F). Qi̘v àfyèqùke receives an average of 134 cm/y (52 in/y) of precipitation, most of which comes in the form of rain during the spring. Qi̘v àfyèqùke covers an area of nearly 398 km2 (159 mi2), and an average elevation of 3736 m (12257 ft) above sea level.
Overview
Qi̘v àfyèqùke was founded durring the early 13th century in fall of the year 1231, by Shèb Lilàbíh. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Shèb Lilàbíh.
Qi̘v àfyèqùke was built using the conventions of Tauric durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Qi̘v àfyèqùke is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Qi̘v àfyèqùke is buildings are arranged arrounded a highly ordered system of spacious baked earthen streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Qi̘v àfyèqùke's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Qi̘v àfyèqùke's unusual yet seemingly effective fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Qi̘v àfyèqùke has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Qi̘v àfyèqùke ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Qi̘v àfyèqùke is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Qi̘v àfyèqùke long.
Civic Infrastructure
Qi̘v àfyèqùke possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qi̘v àfyèqùke has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qi̘v àfyèqùke has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v àfyèqùke. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v àfyèqùke's parks.
Qi̘v àfyèqùke has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v àfyèqùke.
Qi̘v àfyèqùke has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qi̘v àfyèqùke has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qi̘v àfyèqùke has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qi̘v àfyèqùke has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qi̘v àfyèqùke has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v àfyèqùke has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v àfyèqùke has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v àfyèqùke's public wards, blessings, and other arcane systems.
Qi̘v àfyèqùke has an Millitary Academy which trains military officers and specilists.
Qi̘v àfyèqùke possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v àfyèqùke's grid is powered by a god's will and kindness.
Qi̘v àfyèqùke possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Qi̘v àfyèqùke has a first rate hospital which caters to anyone in need of long term medical care.
Qi̘v àfyèqùke has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Qi̘v àfyèqùke has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v àfyèqùke's natural decorations nor waterways.
Qi̘v àfyèqùke has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qi̘v àfyèqùke has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qi̘v àfyèqùke has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qi̘v àfyèqùke is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Qi̘v àfyèqùke's garrison was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
In Qi̘v àfyèqùke it is impossible to directly or indirectly lie.
The Sylph near Qi̘v àfyèqùke are known to be quite timid.
Qi̘v àfyèqùke's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Mysticism energies of tier 3 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 177
Farmers: 274
Farm Laborer: 491
Hunters: 282
Milk Maids: 227
Ranchers: 118
Ranch Hands: 248
Shepherds: 239
Farmland: 378091 m2
Cattle and Similar Creatures: 23339
Poultry: 280068
Swine: 18671
Sheep: 933
Goats: 186
Horses, Mounts, and Beasts of Burden: 9335
Craftsmen
Arms and Toolmakers: 194
Blacksmiths: 207
Bookbinders: 124
Buckle-makers: 127
Cabinetmakers: 202
Candlemakers: 311
Carpenters: 296
Clothmakers: 252
Coach and Harness Makers: 97
Coopers: 227
Copper, Brass, Tin, Zinc, and Lead Workers: 130
Copyists: 89
Cutlers: 77
Fabricworkers: 212
Farrier: 504
Furriers: 59
Glassworkers: 301
Gunsmiths: 205
Harness-Makers: 87
Hatters: 174
Hosiery Workers: 67
Jewelers: 106
Leatherwrights: 233
Locksmiths: 95
Matchstick makers: 145
Musical Instrument Makers: 133
Painters, Structures and Fixtures: 118
Paper Workers: 139
Plasterers: 127
Pursemakers: 160
Roofers: 98
Ropemakers: 95
Rugmakers: 90
Saddlers: 172
Scabbardmakers: 196
Scalemakers: 98
Scientific, Surgical, and Optical Instrument Makers: 59
Sculptors, Structures and Fixtures: 90
Shoemakers: 90
Soap and Tallow Workers: 339
Tailors: 746
Tanners: 118
Upholsterers: 133
Watchmakers: 122
Weavers: 266
Whitesmiths: 75
Merchants
Adventuring Goods Retellers: 63
Arcana Sellers: 65
Beer-Sellers: 127
Booksellers: 141
Butchers: 233
Chandlers: 245
Chicken Butchers: 262
Entrepreneurs: 94
Fine Clothiers: 227
Fishmongers: 252
Florists: 57
Potion Sellers: 155
Resellers: 345
Spice Merchants: 129
Wine-sellers: 186
Wheelwright: 150
Woodsellers: 88
Service workers
Bakers: 583
Barbers: 381
Coachmen: 131
Cooks: 388
Doctors: 200
Gamekeepers: 143
Grooms: 81
Hairdressers: 311
Healers: 248
Housekeepers: 259
Housemaids: 444
House Stewards: 282
Inns: 85
Laundry maids: 166
Maidservants: 301
Nursery Maids: 169
Pastrycooks: 301
Restaurateur: 373
Tavern Keepers: 333
Specialized Laborer
Ashworkers: 127
Bleachers: 84
Chemical Workers: 54
Coal Heavers: 198
In-Town Couriers: 212
Long Haul Couriers: 207
Dockyard Workers: 183
Gas Workers: 45
Hay Merchants: 79
Leech Collectors: 255
Millers: 212
Miners: 227
Oilmen and Polishers: 148
Postmen: 222
Pure Finder: 118
Skinners: 291
Sugar Refiners: 53
Tosher: 148
Warehousemen: 301
Watercarriers: 205
Watermen, Bargemen, etc.: 311
Skilled Laborers
Accountants: 117
Alchemist: 136
Clerk: 198
Dentists: 97
Educators: 262
Engineers: 133
Gardeners: 96
Mages: 71
Plumbers: 98
Pharmacist: 112
Professors: 41
Scientists: 68
Wizards: 41
Civil Servants
Adventurers: 88
Bankers: 134
Civil Clerks: 217
Civic Iudex: 109
Consultants: 62
Exorcist: 227
Fixers: 113
Kami Clerk: 174
Landlords: 188
Lawyers: 122
Legend Keepers: 160
Militia Officers: 848
Monks, Monastic: 274
Monks, Civic: 311
Historian, Oral: 227
Historian, Textual: 113
Policemen, Sheriffs, etc.: 222
Priests: 388
Rangers: 126
Rat Catchers: 136
Scholars: 155
Spiritualist: 169
Slayers: 52
Storytellers: 397
Military Officers: 345
Cottage Industries
Brewers: 252
Comfort Services: 373
Enchanters: 108
Herbalists: 103
Jaminators: 311
Needleworkers: 321
Potters: 160
Preserve Makers: 274
Quilters: 133
Seamsters: 491
Spinners: 266
Tinker: 103
Weaver: 252
Artists
Actors: 101
Architects: 37
Bards: 153
Costumers: 56
Dancers: 113
Drafters: 60
Engravers: 74
Fine Furniture Carpenters: 47
Glaziers: 99
Inlayers: 88
Musicians: 274
Painters, Art: 46
Playwrights: 102
Sculptors, Art: 85
Wood Carvers: 291
Writers: 321
Produce Industries
Butter Churners: 291
Canners: 282
Cheesmakers: 301
Ice Merchants: 41
Millers: 194
Picklers: 158
Smokers: 115
Stockmakers: 106
Tobacconists: 148
Tallowmakers: 217
35316 of Qi̘v àfyèqùke's population work within a Foundational Occupation.
1879 work in Agriculture
7985 work as Craftsmen
2819 work as Merchants
5179 work as Service Workers
3680 work as General Laborers
1470 work as Skilled Laborers
5357 work as Civil Servants
3147 work in Cottage Industries
1947 work as Artists
1853 work in Produce Industries
55240 of Qi̘v àfyèqùke's population do not work in a formal occupation, but do contribute to the local economy. 2800 (3%) are noncontributers.
Points of Interest
Qi̘v àfyèqùke has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.
Qi̘v àfyèqùke has a substantial mill pond located a short distance from town.
POI
History
In time immemorial, reportedly some time during the late 2nd century a local hero by the name of solved a major long term problem plaguing the town. Qi̘v àfyèqùke created a local delicacy in 's honor which is served at festivals.